

For example, if all the soldiers are defined in the cfgSoldiers. It is therefore advisable not to keep everything in one file, but utilize. There are many such classes, so only those important and relevant ones are listed below, together with examples of types of assets to be defined within them.Īll the content of all the listed classes has its place inside config. Those do not define any assets themselves, but they serve as a place where classes of particular assets are stored. Basically, everything in Arma 3 has its class, which is defined withing one of what we can call core classes. When packed, the whole folder is transformed into a single. Locally, an addon is a folder containing files like models, textures, or config files. To get a new content into the game, an addon has to be created. As a reminder, and a base for newcomers in modding Arma 3, it is worth to explain some basics. Weapons are indeed a part of a soldier's equipment, but to keep things a bit more simple here, encoding weapons is not within the scope of this guide. The aim of this guide is to provide a comprehensive tool containing all the necessary information needed for creating new or editing existing character and equipment classes, as well as to offer a handful of useful tips. This guide covers the basics of creating config files for characters and their equipment in Arma 3.
