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Age of mythology editor guide
Age of mythology editor guide








age of mythology editor guide

However, this can be easily solved by spacing out triggers and distributing its effects evenly using multiple triggers under wider time intervals. Multiple triggers fired simultaneously can also cause this problem.

age of mythology editor guide

Most crashes are caused by triggers overloaded with too many effects or affecting too many units at once.

age of mythology editor guide age of mythology editor guide

The most serious it can get is ending the game prematurely and forcing the game to crash unexpectedly if the editor is not careful enough. Most of the glitches caused by these bugs are minor and do not affect the game system. Please update this article to reflect recent events or newly available information.Īlthough triggers are very useful, it can initiate several bugs that may impact gameplay, both positive or negative.Exceeding this value would cause the game to automatically round it down to 2 31-1. 2 31 is also the maximum amount of resources a Gaia player can tribute to another player at a time.This value can only be reached by using triggers. Although the game does account for resources beyond this value, the numbers will not change until the number of resources is below this threshold. The player can still spend resources despite the problem, however, and much of the glitches related to this incident have been fixed through subsequent HD expansions. The maximum amount of resources a player can have before the numbers in the display tab freeze during the game is now 2,147,483,648 or 2 31 with the HD expansions instead of around 1 billion.This reactivates the trigger repeatedly until the game is over. Triggers can also be looped if the box is checked. Designers no longer need to use the name of old, historical figures anymore: any fantasy theme could now be created. The triggers tab was updated with the Conquerors expansion pack that added new features like the Change Object Name, Change Object HP, and Change Object Attack effects, which enables the creation of customized units. Red indicates that the trigger will not fire while green indicates that the trigger is fully operational once New Conditions and New Effects are created. Triggers can be renamed by clicking 'Info' but it will always set to Trigger # and highlighted in red by default. To create a trigger, go to the 'Trigger' tab and select 'New'. 2.3 Creation of own conditions and effects.










Age of mythology editor guide